Revision Difference
SANDBOX:CanTool#512817
<function name="CanTool" parent="SANDBOX" type="hook">⤶
<ishook>yes</ishook>⤶
<description>Called when a player attempts to fire their tool gun. Return true to specifically allow the attempt, false to block it.</description>⤶
<realm>Shared</realm>⤶
<predicted>Yes</predicted>⤶
<args>⤶
<arg name="ply" type="Player">The player who attempted to use their toolgun.</arg>⤶
<arg name="tr" type="table">A trace from the players eye to where in the world their crosshair/cursor is pointing. See <page>TraceResult</page></arg>⤶
<arg name="tool" type="string">The tool mode the player currently has selected.</arg>⤶
</args>⤶
<rets>⤶
<ret name="" type="boolean">Can use toolgun or not.</ret>⤶
</rets>⤶
</function>⤶
⤶
<example>⤶
<description>Stops players from removing doors.</description>⤶
<code>⤶
function GM:CanTool( ply, tr, tool )⤶
if tool == "remover" and IsValid( tr.Entity ) and tr.Entity:GetClass() == "prop_door_rotating" then⤶
return false⤶
end⤶
end⤶
</code>⤶
⤶
</example>