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Shaders/g_texturize#516907

<cat>shader</cat> {{Shader⤶ |Description=Replaces every pixel with a part of the texture set by $basetexture.⤶ <shader>⤶ <description>⤶ Replaces every pixel with a part of the texture set by $basetexture.⤶ The texture used must be power of 2 and be 8 times as high as wide in order to function. The shader replaces every pixel with a part of the texture depending on it's brightness. Dark areas will use the upper parts of the texture and brighter parts the lower parts of the texture. |Parameters=⤶ {{ShaderParameter|number|scalex|The size of the texturing on the x axis}}⤶ </description>⤶ <parameters>{{ShaderParameter|number|scalex|The size of the texturing on the x axis</parameters>⤶ ⤶ </shader>⤶ ⤶ ⤶ {{ShaderParameter|number|scaley|The size of the texturing on the y axis}} }}