Revision Difference
Shaders/g_texturize#546217
<cat>shader</cat>
<title>g_texturize</title>
<shader>
<description>
Replaces every pixel with a part of the texture set by `$basetexture`.
The texture used must be power of 2 and be 8 times as high as wide in order to function.
The shader replaces every pixel with a part of the texture depending on it's brightness.
The texture used must be power of 2 and must also be 8 times higher than it is wide (an aspect ratio of 1:8) in order to function.
The shader replaces every pixel with a part of the texture depending on its brightness.
Dark areas will use the upper parts of the texture and brighter parts the lower parts of the texture.
</description>
<parameters>
<item name="scalex" type="number">The size of the texturing on the x axis</item>
<item name="scaley" type="number">The size of the texturing on the y axis</item>
</parameters>
</shader>