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Shaders/g_texturize#546217

<cat>shader</cat> <title>g_texturize</title> <shader> <description> Replaces every pixel with a part of the texture set by `$basetexture`. The texture used must be power of 2 and be 8 times as high as wide in order to function. The shader replaces every pixel with a part of the texture depending on it's brightness. The texture used must be power of 2 and must also be 8 times higher than it is wide (an aspect ratio of 1:8) in order to function. The shader replaces every pixel with a part of the texture depending on its brightness. Dark areas will use the upper parts of the texture and brighter parts the lower parts of the texture. </description> <parameters> <item name="scalex" type="number">The size of the texturing on the x axis</item> <item name="scaley" type="number">The size of the texturing on the y axis</item> </parameters> </shader>