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Silkicons#524481

<cat>Dev</cat> In Garry's Mod 13, all silkicons are included in the game. They can be found in materials/icon16/*.png A full list of all silkicons which can be used in the game can be [viewed here](http://www.famfamfam.com/lab/icons/silk/previews/index_abc.png) or with search feature [here](http://www.famfamfam.com/lab/icons/silk/preview.php) Also included are flag icons. They can be found in materials/flags16/*.png The flag icon filenames follow the [ISO 3166-1 alpha-2 country codes](https://en.wikipedia.org/wiki/ISO_3166-1_alpha-2) and include all flags Make sure to include icon16/ before the .png as shown below # Example of using silkicons This line of code makes a DermaMenu option have a silkicon logo on its left side. ``` MENU:AddOption("Say hi", function() RunConsoleCommand("say", "hi") end ):SetImage( "icon16/user.png" ) ``` ⤶ ⤶ # Rendering silkicons⤶ ⤶ Here is an example of using a silkicon in a <page>DHTML</page> panel.⤶ ```⤶ html:SetHTML( [[⤶ <img src="asset://garrysmod/materials/icon16/user.png"/>⤶ ]] )⤶ ```⤶ ⤶ # Rendering silkicons⤶ You no longer can use <page>surface.GetTextureID</page> and <page>surface.SetTexture</page> with silkicons, because they are now .png files. Now, to draw them, you must use <page>Global.Material</page> and <page>surface.SetMaterial</page>. Since <page>Global.Material</page> is slower than <page>surface.GetTextureID</page>, it is not recommended to call it in a drawing hook, which are ran every frame, as that will cause lag. Instead, save the material as a variable outside of the draw hook.