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Structures/AmmoData#516762

<cat>struct</cat> <structure>⤶ <description>⤶ Table structure that describes a Source Engine ammo type.⤶ {{Structure⤶ |Description=Table structure that describes a Source Engine ammo type.⤶ See <page>game.AddAmmoType</page> and <page>game.GetAmmoData</page>. </description>⤶ <fields>⤶ {{StructureField|number|dmgtype|Damage type using <page>DMG</page>.⤶ |Fields={{StructureField|number|dmgtype|Damage type using <page>DMG</page>.⤶ Related function is <page>game.GetAmmoDamageType</page>.|DMG_BULLET </fields>⤶ ⤶ </structure>⤶ ⤶ {{StructureField|number|force|The force of the ammo.⤶ }}{{StructureField|number|force|The force of the ammo.⤶ Related function is <page>game.GetAmmoForce</page>.|1000 }}{{StructureField|number|maxsplash|The maximum water splash size.|0}}{{StructureField|number|minsplash|The minimum water splash size.|0}}{{StructureField|string|name|Name of the ammo. Related functions are <page>game.GetAmmoName</page> and <page>game.GetAmmoID</page>. }}{{StructureField|number|npcdmg|<note>Can also be a string pointing to a convar. The value will automatically update with the convar's.</note> The damage dealt to NPCs. Related function is <page>game.GetAmmoNPCDamage</page>.|10 }}{{StructureField|number|plydmg|<note>Can also be a string pointing to a convar. The value will automatically update with the convar's.</note> The damage dealt to players. Related function is <page>game.GetAmmoPlayerDamage</page>.|10 }}{{StructureField|number|tracer|Tracer type using <page>TRACER</page>.|TRACER_NONE}}{{StructureField|number|maxcarry|Maximum amount of ammo of this type the player should be able to carry in reserve. Related function is <page>game.GetAmmoMax</page>. <note>Can also be a string pointing to a convar. The value will automatically update with the convar's.</note> <note>gmod_maxammo will override this value if set to above 0.</note> |9999 }}{{StructureField|number|flags|Flags for the ammo type using <page>AMMO</page>.|0}} }}