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Structures/AmmoData#548592

<cat>struct</cat> <structure> <realm>Shared</realm> <description> Table structure that describes a Source Engine ammo type. See <page>game.AddAmmoType</page> and <page>game.GetAmmoData</page>. </description> <fields> <item name="dmgtype" type="number" default="DMG_BULLET">Damage type using <page>Enums/DMG</page>. Related function is <page>game.GetAmmoDamageType</page>.</item> <item name="force" type="number" default="1000">The force of the ammo. Related function is <page>game.GetAmmoForce</page>.</item> <item name="maxsplash" type="number" default="0">The maximum water splash size.</item> <item name="minsplash" type="number" default="0">The minimum water splash size.</item> <item name="name" type="string">Name of the ammo. Related functions are <page>game.GetAmmoName</page> and <page>game.GetAmmoID</page>.</item> <item name="npcdmg" type="number" default="10"><note>Can also be a string pointing to a convar. The value will automatically update with the convar's.</note>⤶ ⤶ The damage dealt to NPCs. ⤶ Related function is <page>game.GetAmmoNPCDamage</page>.</item>⤶ <item name="plydmg" type="number" default="10"><note>Can also be a string pointing to a convar. The value will automatically update with the convar's.</note>⤶ ⤶ The damage dealt to players. Related function is <page>game.GetAmmoPlayerDamage</page>.</item>⤶ <item name="npcdmg" type="number" default="10">The damage dealt to NPCs.⤶ Related function is <page>game.GetAmmoNPCDamage</page>. ⤶ Can also be a string pointing to a <page>convar</page>. The value will automatically update with the convar's.</item>⤶ <item name="plydmg" type="number" default="10">The damage dealt to players. Related function is <page>game.GetAmmoPlayerDamage</page>.⤶ Can also be a string pointing to a <page>convar</page>. The value will automatically update with the convar's.</item>⤶ <item name="tracer" type="number" default="TRACER_NONE">Tracer type using <page>Enums/TRACER</page>.</item> <item name="maxcarry" type="number" default="9999">Maximum amount of ammo of this type the player should be able to carry in reserve. `-2` makes this ammo type infinite. Related function is <page>game.GetAmmoMax</page>. ⤶ <note>Can also be a string pointing to a convar. The value will automatically update with the convar's.</note>⤶ ⤶ <note>gmod_maxammo will override this value if set to above 0.</note></item>⤶ ⤶ Can also be a string pointing to a <page>convar</page>. The value will automatically update with the convar's.<warning>`gmod_maxammo` convar will override this value if set to above 0, **which it is by default**.</warning></item>⤶ <item name="flags" type="number" default="0">Flags for the ammo type using <page>Enums/AMMO</page>.</item> </fields> </structure>