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Structures/BoneManipulationData#519044

<cat>struct</cat> <structure> <description> Structure used for storing/restoring bone manipulations. Data is stored from <page>Entity:GetManipulateBoneScale</page>, <page>Entity:GetManipulateBoneAngles</page>, and <page>Entity:GetManipulateBonePosition</page>. Data is restored using <page>Entity:ManipulateBoneScale</page>, <page>Entity:ManipulateBoneAngles</page>, and <page>Entity:ManipulateBonePosition</page>. The function <page>duplicator.DoBoneManipulator</page> and <page>EntityCopyData</page> use a table The function <page>duplicator.DoBoneManipulator</page> and <page>Structures/EntityCopyData</page> use a table containing a BoneManipulationData structure for each bone (that has manipulations applied) with the bone ID as the struct index in the table. Fields **s**, **a**, and **p** are set if they don't equal **Vector( 1, 1, 1 )**, **Angle( 0, 0, 0 )**, and **Vector( 0, 0, 0 )** respectively. </description> <fields> <item name="s" type="Vector" default="nil">The entity's scale manipulation of the bone</item> <item name="a" type="Angle" default="nil">The entity's angle manipulation of the bone</item> <item name="p" type="Vector" default="nil">The entity's position manipulation of the given bone</item> </fields> </structure>