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Structures/ENT#551768

<cat>struct</cat> <structure> <realm>Shared</realm> <description> Information about the ENT structure. To learn more about scripted entities, <page text="see this page">Scripted_Entities</page>. While some of the fields may be serverside or clientside only, it is recommended to provide them on both so addons could use their values. <note>Values defined in ENT table can't be changed per instance. Initialize default values in <page>ENTITY:Initialize</page> or other hook</note> </description> <fields> <item name="Base" type="string">The base entity to derive from. This **must** be a valid Lua entity</item> <item name="Type" type="string">Type of the entity. This **must be one of these:** * **anim** * **brush** * **point** * **ai** * **nextbot** * **filter** See <page>Scripted Entities</page> for a more detailed explanation of what each one is.</item> <item name="ClassName" type="string">Entity class name of the entity (File or folder name of your entity). **This is set automatically `after` the entity file is loaded.**</item> <item name="Folder" type="string">The folder from where the entity was loaded. This should always be "entity/ent_myentity", regardless whether your entity is stored as a file, or multiple files in a folder. **This is set automatically `before` the entity file is loaded.**</item> <item name="AutomaticFrameAdvance" type="boolean" default="false">Set this to true if your entity has animations. You should also apply changes to the <page>ENTITY:Think</page> function from the example on that page.</item> <item name="Category" type="string" default="Other">(Clientside) Spawnmenu category to put the entity into</item> <item name="Spawnable" type="boolean" default="false">Whether this entity should be displayed and is spawnable in the spawn menu</item> <item name="Editable" type="boolean" default="false">Whether the entity supports Editing. See <page>Editable Entities</page> for more info.</item> <item name="AdminOnly" type="boolean" default="false">Whether or not only admins can spawn the entity from their spawn menu</item> <item name="PrintName" type="string" default="">(Clientside) Nice name of the entity to appear in the spawn menu</item> <item name="Author" type="string" default="">(Clientside) The author of the entity</item> <item name="Contact" type="string" default="">(Clientside) The contacts of the entity creator</item> <item name="Purpose" type="string" default="">(Clientside) The purpose of the entity creation</item> <item name="Instructions" type="string" default="">(Clientside) How to use your entity</item> <item name="RenderGroup" type="number" default="RENDERGROUP_OPAQUE">(Clientside) The entity's render group, see <page>Enums/RENDERGROUP</page>.</item> <item name="DisableDuplicator" type="boolean" default="false">(Serverside) Disable the ability for players to duplicate this entity.</item> <item name="ScriptedEntityType" type="string" default="">(Clientside) Sets the spawnmenu content icon type for the entity, used by spawnmenu in the Sandbox-derived gamemodes. See <page>spawnmenu.AddContentType</page> for more information.</item> <item name="DoNotDuplicate" type="boolean" default="false">(Serverside) If set, the entity will not be duplicated via the built-in duplicator system.</item> <item name="IconOverride" type="string" default="materials/entities/<ClassName>.png">(Clientside) If set, overrides the icon path to be displayed in the Spawnmenu for this entity.</item> <item name="PhysgunDisabled" type="boolean" default="false">If set, the entity forbid physgun interaction.</item>⤶ </fields> </structure>