Revision Difference
Structures/FiredBullet#562912
<structure>⤶
<realm>Shared</realm>⤶
<description>⤶
The table structure used for bullets that have already been fired. ⤶
⤶
See <page>GM:PostEntityFireBullets</page> for more information.⤶
</description>⤶
<fields>⤶
<item name="AmmoType" type="string" default="<Empty String>">⤶
The type of ammo that was fired.⤶
⤶
Should be one of the values from the <page>game.GetAmmoTypes</page> table.⤶
</item>⤶
⤶
<item name="Attacker" type="Entity">⤶
The <page>Entity</page> that fired the bullet.⤶
⤶
This is usually the <page>Player</page> that is holding the <page>Weapon</page>.⤶
</item>⤶
⤶
<item name="Damage" type="number">⤶
The amount of damage dealt by the bullet.⤶
⤶
When set to `0`, damage should be determined based on the values set in the <page>Structures/AmmoData</page> of the bullet's Ammo Type.⤶
</item>⤶
⤶
<item name="Force" type="number">⤶
The physics impact force of the bullet.⤶
</item>⤶
⤶
<item name="Tracer" type="number">⤶
A whole integer number that controls the frequency of visible bullet tracers.⤶
⤶
A tracer will be fired once after this many non-tracer bullets have been fired.⤶
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Set to `1` to always fire a tracer.⤶
</item>⤶
<item name="Trace" type="table">⤶
The <page>Structures/TraceResult</page> from the <page text="Trace">util.TraceLine</page> that determined where and what the bullet hit.⤶
</item>⤶
</fields>⤶
⤶
</structure>⤶
⤶