Revision Difference
Structures/FiredBullet#562912
<structure>⤶
	<realm>Shared</realm>⤶
	<description>⤶
		The table structure used for bullets that have already been fired. ⤶
⤶
		See <page>GM:PostEntityFireBullets</page> for more information.⤶
	</description>⤶
	<fields>⤶
		<item name="AmmoType" type="string" default="<Empty String>">⤶
			The type of ammo that was fired.⤶
⤶
			Should be one of the values from the <page>game.GetAmmoTypes</page> table.⤶
		</item>⤶
⤶
		<item name="Attacker" type="Entity">⤶
			The <page>Entity</page> that fired the bullet.⤶
⤶
			This is usually the <page>Player</page> that is holding the <page>Weapon</page>.⤶
		</item>⤶
⤶
		<item name="Damage" type="number">⤶
			The amount of damage dealt by the bullet.⤶
⤶
			When set to `0`, damage should be determined based on the values set in the <page>Structures/AmmoData</page> of the bullet's Ammo Type.⤶
		</item>⤶
⤶
		<item name="Force" type="number">⤶
			The physics impact force of the bullet.⤶
		</item>⤶
⤶
		<item name="Tracer" type="number">⤶
			A whole integer number that controls the frequency of visible bullet tracers.⤶
⤶
			A tracer will be fired once after this many non-tracer bullets have been fired.⤶
⤶
			Set to `1` to always fire a tracer.⤶
		</item>⤶
		<item name="Trace" type="table">⤶
			The <page>Structures/TraceResult</page> from the <page text="Trace">util.TraceLine</page> that determined where and what the bullet hit.⤶
		</item>⤶
	</fields>⤶
⤶
</structure>⤶
⤶
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