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Structures/MeshVertex#517059

<cat>struct</cat> <structure> <description>Table used by various functions, such as <page>IMesh:BuildFromTriangles</page>.</description> <fields>{{StructureField|table|color|The vertex color. Uses the <page>Color</page>.</fields>⤶ <fields>⤶ <item name="color" type="table">The vertex color. Uses the <page>Color</page>.</item>⤶ <item name="normal" type="Vector">The triangles normal required to calculate lighting(optional).</item>⤶ <item name="tangent" type="Vector">The triangles tangent. Not used by the VertexLitGeneric shader.</item>⤶ <item name="binormal" type="Vector">The triangles binormal. Not used by the VertexLitGeneric shader.</item>⤶ <item name="pos" type="Vector">The vertex position.</item>⤶ <item name="u" type="number">The u texture scale.</item>⤶ <item name="v" type="number">The v texture scale.</item>⤶ <item name="userdata" type="table">A table of four numbers. This is used by most shaders in Source to hold tangent information of the vertex ( tangentX, tangentY, tangentZ, tangentHandedness ).</item>⤶ </fields>⤶ </structure> {{StructureField|Vector|normal|The triangles normal required to calculate lighting(optional).}}{{StructureField|Vector|tangent|The triangles tangent. Not used by the VertexLitGeneric shader.}}{{StructureField|Vector|binormal|The triangles binormal. Not used by the VertexLitGeneric shader.}}{{StructureField|Vector|pos|The vertex position.}}{{StructureField|number|u|The u texture scale.}}{{StructureField|number|v|The v texture scale.}}{{StructureField|table|userdata|A table of four numbers. This is used by most shaders in Source to hold tangent information of the vertex ( tangentX, tangentY, tangentZ, tangentHandedness ).⤶ }}⤶ }}