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Structures/PLAYER#516892

<cat>struct</cat> {{Structure⤶ |Description=This page describes all **default** fields for a [player class](/gmod/Player_Classes).|Fields={{StructureField|string|DisplayName|The 'nice' name of the player class for display in User Interface and such.}}{{StructureField|number|WalkSpeed|How fast to move when not running|400}}{{StructureField|number|RunSpeed|How fast to move when running/sprinting|600}}{{StructureField|number|CrouchedWalkSpeed|Multiply walk speed by this when crouching|0.3}}{{StructureField|number|DuckSpeed|How fast to go from not ducking, to ducking|0.3}}{{StructureField|number|UnDuckSpeed|How fast to go from ducking, to not ducking|0.3}}{{StructureField|number|JumpPower|How powerful a jump should be|200}}{{StructureField|boolean|CanUseFlashlight|Can the player use the flashlight|true}}{{StructureField|number|MaxHealth|Max health we can have|100}}{{StructureField|number|StartHealth|How much health we start with|100}}{{StructureField|number|StartArmor|How much armour we start with|0}}{{StructureField|boolean|DropWeaponOnDie|Do we drop our weapon when we die|false}}{{StructureField|boolean|TeammateNoCollide|Do we collide with teammates or run straight through them|true}}{{StructureField|boolean|AvoidPlayers|Automatically swerves around other players|true}}{{StructureField|boolean|UseVMHands|Uses viewmodel hands|true}}⤶ <structure>⤶ <description>This page describes all **default** fields for a [player class](/gmod/Player_Classes).</description>⤶ <fields>{{StructureField|string|DisplayName|The 'nice' name of the player class for display in User Interface and such.</fields>⤶ ⤶ </structure>⤶ ⤶ {{StructureField|number|WalkSpeed|How fast to move when not running|400}}{{StructureField|number|RunSpeed|How fast to move when running/sprinting|600}}{{StructureField|number|CrouchedWalkSpeed|Multiply walk speed by this when crouching|0.3}}{{StructureField|number|DuckSpeed|How fast to go from not ducking, to ducking|0.3}}{{StructureField|number|UnDuckSpeed|How fast to go from ducking, to not ducking|0.3}}{{StructureField|number|JumpPower|How powerful a jump should be|200}}{{StructureField|boolean|CanUseFlashlight|Can the player use the flashlight|true}}{{StructureField|number|MaxHealth|Max health we can have|100}}{{StructureField|number|StartHealth|How much health we start with|100}}{{StructureField|number|StartArmor|How much armour we start with|0}}{{StructureField|boolean|DropWeaponOnDie|Do we drop our weapon when we die|false}}{{StructureField|boolean|TeammateNoCollide|Do we collide with teammates or run straight through them|true}}{{StructureField|boolean|AvoidPlayers|Automatically swerves around other players|true}}{{StructureField|boolean|UseVMHands|Uses viewmodel hands|true}}⤶ }}