Revision Difference
Structures/PhysEnvPerformanceSettings#516799
<cat>struct</cat>
<structure>⤶
<description>Table used by <page>physenv.SetPerformanceSettings</page>.</description>⤶
<fields>{{StructureField|number|LookAheadTimeObjectsVsObject|Maximum amount of seconds to precalculate collisions with objects.</fields>⤶
⤶
</structure>⤶
⤶
{{StructureField|number|LookAheadTimeObjectsVsWorld|Maximum amount of seconds to precalculate collisions with world.}}{{StructureField|number|MaxAngularVelocity|Maximum rotation velocity.}}{{StructureField|number|MaxCollisionChecksPerTimestep|Maximum collision checks per tick.}}{{StructureField|number|MaxCollisionsPerObjectPerTimestep|Maximum collision per object per tick.}}{{StructureField|number|MaxFrictionMass|Maximum mass of an object to be affected by friction.}}{{StructureField|number|MaxVelocity|Maximum speed of an object.}}{{StructureField|number|MinFrictionMass|Minimum mass of an object to be affected by friction.}}⤶
{{Structure⤶
|Description=Table used by <page>physenv.SetPerformanceSettings</page>.⤶
|Fields={{StructureField|number|LookAheadTimeObjectsVsObject|Maximum amount of seconds to precalculate collisions with objects.}}{{StructureField|number|LookAheadTimeObjectsVsWorld|Maximum amount of seconds to precalculate collisions with world.}}{{StructureField|number|MaxAngularVelocity|Maximum rotation velocity.}}{{StructureField|number|MaxCollisionChecksPerTimestep|Maximum collision checks per tick.}}{{StructureField|number|MaxCollisionsPerObjectPerTimestep|Maximum collision per object per tick.}}{{StructureField|number|MaxFrictionMass|Maximum mass of an object to be affected by friction.}}{{StructureField|number|MaxVelocity|Maximum speed of an object.}}{{StructureField|number|MinFrictionMass|Minimum mass of an object to be affected by friction.}}⤶
}}