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History for TOOL:DrawToolScreen

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<function name="DrawToolScreen" parent="TOOL" type="hook"> <ishook>yes</ishook> <description> Called after the default tool screen has been drawn from <page>WEAPON:RenderScreen</page>. <note>If this method exists on the TOOL object table, the default scrolling text will not be drawn</note> <note>Materials rendered in this hook require $ignorez parameter to draw properly.</note> </description> <realm>Client</realm> <predicted>No</predicted> <file line="67-69">gamemodes/sandbox/entities/weapons/gmod_tool/cl_viewscreen.lua</file> <args> <arg name="width" type="number">The width of the tool&#x27;s screen in pixels.</arg> <arg name="height" type="number">The height of the tool&#x27;s screen in pixels.</arg> </args> </function> <example> <description>White text that says "Hello world!" on a black background.</description> <code> function TOOL:DrawToolScreen( width, height ) -- Draw black background surface.SetDrawColor( Color( 20, 20, 20 ) ) surface.DrawRect( 0, 0, width, height ) -- Draw white text in middle draw.SimpleText( "Hello world!", "DermaLarge", width / 2, height / 2, Color( 200, 200, 200 ), TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER ) end </code> <output></output> </example>

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