Revision Difference
TOOL:DrawToolScreen#518633
<function name="DrawToolScreen" parent="TOOL" type="hook">
<ishook>yes</ishook>
<description>
Called after the default tool screen has been drawn from <page>WEAPON:RenderScreen</page>.
<note>If this method exists on the TOOL object table, the default scrolling text will not be drawn</note>
<note>Materials rendered in this hook require $ignorez parameter to draw properly.</note>
</description>
<realm>Client</realm>
<predicted>No</predicted>
<file line="67-69">gamemodes/sandbox/entities/weapons/gmod_tool/cl_viewscreen.lua</file>
<args>
<arg name="width" type="number">The width of the tool's screen in pixels.</arg>
<arg name="height" type="number">The height of the tool's screen in pixels.</arg>
<arg name="width" type="number">The width of the tool's screen in pixels.</arg>
<arg name="height" type="number">The height of the tool's screen in pixels.</arg>
</args>
</function>
<example>
<description>White text that says "Hello world!" on a black background.</description>
<code>
function TOOL:DrawToolScreen( width, height )
-- Draw black background
surface.SetDrawColor( Color( 20, 20, 20 ) )
surface.DrawRect( 0, 0, width, height )
-- Draw white text in middle
draw.SimpleText( "Hello world!", "DermaLarge", width / 2, height / 2, Color( 200, 200, 200 ), TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER )
end
</code>
<output><image src="drawtoolscreen.jpg"/></output>
</example>