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The_Context_Menu#511786

<cat>Play.GettingStarted</cat>⤶ # Purpose⤶ ⤶ Unlike the [Spawn Menu](/gmod/Opening_The_Spawnmenu), the context menu is, as the name indicates, a context related menu.⤶ ⤶ Except for the top bar it is mainly used to manipulate parameters of in-game objects.⤶ ⤶ You can also aim weapons with it without changing your aim angles.⤶ ⤶ # Overview⤶ ⤶ Open the context menu by simply pressing and holding <key>C</key> or whatever button you have assigned in the <page>Game Options</page>.⤶ You will notice that you no longer control the crosshair, but rather a mouse cursor. Choose the object you want to edit by pointing at it and then click right.⤶ ⤶ ⤶ ⤶ # Content⤶ ## Menu Bar⤶ The top bar is always present and displays 2 options by default.⤶ ⤶ ### Drawing⤶ The drawing menu allows you to customize what will be drawn on your screen.⤶ ⤶ ⤶ ### NPCs⤶ The NPCs menu allows you to alter NPC behavior, and force spawned NPCs to have specific weapon.⤶ ⤶ ⤶ ## Desktop Widgets⤶ Desktop Widgets are also always visible and give you one option by default.⤶ ⤶ ### Player Model⤶ The player model widget opens a window that allows you to customize your player model.⤶ ⤶ ⤶ This includes choosing your player model, it's color if the model supports that and also your Physics Gun color.⤶ ⤶ ⤶ ⤶ Please note that you are only selected your "preferred" model here, multiplayer servers may override your player model.⤶ ⤶ If you are using a model from an addon and server doesn't have that addon, you will appear to everybody as Dr. Kleiner, the default player model.⤶ ⤶ ## Object Context⤶ ⤶ By right clicking most objects you will open a menu that contains certain options relevant to the object you chose.⤶ ⤶ For example, an NPC's context options will look like this:⤶ ⤶ ⤶ ⤶