Revision Difference
The_Context_Menu#511786
<cat>Play.GettingStarted</cat>⤶
# Purpose⤶
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Unlike the [Spawn Menu](/gmod/Opening_The_Spawnmenu), the context menu is, as the name indicates, a context related menu.⤶
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Except for the top bar it is mainly used to manipulate parameters of in-game objects.⤶
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You can also aim weapons with it without changing your aim angles.⤶
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# Overview⤶
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Open the context menu by simply pressing and holding <key>C</key> or whatever button you have assigned in the <page>Game Options</page>.⤶
You will notice that you no longer control the crosshair, but rather a mouse cursor. Choose the object you want to edit by pointing at it and then click right.⤶
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# Content⤶
## Menu Bar⤶
The top bar is always present and displays 2 options by default.⤶
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### Drawing⤶
The drawing menu allows you to customize what will be drawn on your screen.⤶
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### NPCs⤶
The NPCs menu allows you to alter NPC behavior, and force spawned NPCs to have specific weapon.⤶
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## Desktop Widgets⤶
Desktop Widgets are also always visible and give you one option by default.⤶
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### Player Model⤶
The player model widget opens a window that allows you to customize your player model.⤶
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This includes choosing your player model, it's color if the model supports that and also your Physics Gun color.⤶
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Please note that you are only selected your "preferred" model here, multiplayer servers may override your player model.⤶
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If you are using a model from an addon and server doesn't have that addon, you will appear to everybody as Dr. Kleiner, the default player model.⤶
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## Object Context⤶
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By right clicking most objects you will open a menu that contains certain options relevant to the object you chose.⤶
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For example, an NPC's context options will look like this:⤶
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