Revision Difference
The_Context_Menu#517399
<cat>Play.GettingStarted</cat>
# Purpose
Unlike the [Spawn Menu](/gmod/Opening_The_Spawnmenu), the context menu is, as the name indicates, a context related menu.
Except for the top bar it is mainly used to manipulate parameters of in-game objects.
You can also aim weapons with it without changing your aim angles.
# Overview
Open the context menu by simply pressing and holding <key>C</key> or whatever button you have assigned in the <page>Game Options</page>.
You will notice that you no longer control the crosshair, but rather a mouse cursor. Choose the object you want to edit by pointing at it and then click right.
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<image src="context_menu.jpg" alt="The_context_menu"/>⤶
# Content
## Menu Bar
The top bar is always present and displays 2 options by default.
### Drawing
The drawing menu allows you to customize what will be drawn on your screen.
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<image src="Menubar_Drawing.png"/>⤶
### NPCs
The NPCs menu allows you to alter NPC behavior, and force spawned NPCs to have specific weapon.
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<image src="Menubar_NPCs.png"/>⤶
## Desktop Widgets
Desktop Widgets are also always visible and give you one option by default.
### Player Model
The player model widget opens a window that allows you to customize your player model.
This includes choosing your player model, it's color if the model supports that and also your Physics Gun color.
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<image src="Player_Model_Selector.png"/>⤶
Please note that you are only selected your "preferred" model here, multiplayer servers may override your player model.
If you are using a model from an addon and server doesn't have that addon, you will appear to everybody as Dr. Kleiner, the default player model.
## Object Context
By right clicking most objects you will open a menu that contains certain options relevant to the object you chose.
For example, an NPC's context options will look like this:
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<image src="npc_context.png" alt="Father_Grigori's_context_menu_"/>⤶