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Tool:MakeGhostEntity#517905

<function name="MakeGhostEntity" parent="Tool" type="classfunc"> <description> Initializes the ghost entity with the given model. Removes any old ghost entity if called multiple times. The ghost is a regular prop_physics entity in singleplayer games, and a clientside prop in multiplayer games. </description> <realm>Shared</realm> <file line="6">gamemodes/sandbox/entities/weapons/gmod_tool/ghostentity.lua</file> <args> <arg name="model" type="string">The model of the new ghost entity</arg> <arg name="pos" type="Vector">Position to initialize the ghost entity at, usually not needed since this is updated in &lt;page&gt;Tool:UpdateGhostEntity&lt;/page&gt;.</arg> <arg name="angle" type="Angle">Angle to initialize the ghost entity at, usually not needed since this is updated in &lt;page&gt;Tool:UpdateGhostEntity&lt;/page&gt;.</arg> <arg name="pos" type="Vector">Position to initialize the ghost entity at, usually not needed since this is updated in <page>Tool:UpdateGhostEntity</page>.</arg> <arg name="angle" type="Angle">Angle to initialize the ghost entity at, usually not needed since this is updated in <page>Tool:UpdateGhostEntity</page>.</arg> </args> </function>