Revision Difference
ValveBiped_Bones#544762
<cat>Dev.Model</cat>
All the playermodels in Garry's Mod and other Source games have a specific skeleton organization.
The Valve standard skeleton is named ValveBiped and all the bones have specific names and properties to be recognized as a Valve Biped model.
Everything starts with a **ValveBiped.Bip01_Pelvis**, it will be the root bone of all the model's skeleton. Every other bone in the hierarchy should be parented directly or indirectly to this bone.
```markdown
ValveBiped.Bip01_Pelvis
├──ValveBiped.Bip01_Spine
│ └──ValveBiped.Bip01_Spine1
│ └──ValveBiped.Bip01_Spine2
│ └──ValveBiped.Bip01_Spine3 //(optional)
│ └──ValveBiped.Bip01_Spine4 //(optional too, the clavicles can be attached to spine2)
│ ├──ValveBiped.Bip01_L_Clavicle
│ │ └──ValveBiped.Bip01_L_UpperArm
│ │ └──ValveBiped.Bip01_L_Forearm
│ │ └──ValveBiped.Bip01_L_Hand
│ ├──ValveBiped.Bip01_R_Clavicle
│ │ └──ValveBiped.Bip01_R_UpperArm
│ │ └──ValveBiped.Bip01_R_Forearm
│ │ └──ValveBiped.Bip01_R_Hand
│ └──ValveBiped.Bip01_Neck1
│ └──ValveBiped.Bip01_Head
├──ValveBiped.Bip01_L_Thigh
│ └──ValveBiped.Bip01_L_Calf
│ └──ValveBiped.Bip01_L_Foot
│ └──ValveBiped.Bip01_L_Toe0
│
└──ValveBiped.Bip01_R_Thigh
└──ValveBiped.Bip01_R_Calf
└──ValveBiped.Bip01_R_Foot
└──ValveBiped.Bip01_R_Toe0
``````⤶
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