Revision Difference
Vector:AngleEx#549231
<function name="AngleEx" parent="Vector" type="classfunc">
<description>Returns the angle of this vector (normalized), but instead of assuming that up is <page>Global.Vector</page>( 0, 0, 1 ) (Like <page>Vector:Angle</page> does) you can specify which direction is 'up' for the angle.</description>
<realm>Shared</realm>⤶
<realm>Shared and Menu</realm>⤶
<args>
<arg name="up" type="Vector">The up direction vector</arg>
</args>
<rets>
<ret name="" type="Angle">The angle</ret>
</rets>
</function>
<example>
<description>Shows usage of the function</description>
<code>print( Vector( 0, 0, 100 ):AngleEx( Vector( 0, 0, 0 ) ) )</code>
<output>Angle( -90.000, -0.000, 0.000 )</output>
</example>
<example>
<description>
Use forward and up vector to produce angle. These two lines below will
return the same angle
</description>
<code>
local e = ents.Create("prop_physics")
print(e:GetAngles())
print(e:GetForward():AngleEx(e:GetUp()))
</code>
</example>