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Vehicle:SetVehicleParams#529581

<function name="SetVehicleParams" parent="Vehicle" type="classfunc"> <description> Sets the vehicle parameters for given vehicle. <note>Not all variables from the <page>Structures/VehicleParams</page> can be set.</note> ⤶ <bug issue="2625">Because this method uses miles per hour but <page>Vehicle:GetVehicleParams</page> returns Hammer units per second, this method incorrectly modifies the vehicle engine's "boostMaxSpeed", "maxRevSpeed" and "maxSpeed" even when not explicitly set in a call to this method.⤶ ⤶ **Workaround**: In order to retain the original values for these fields, call <page>Vehicle:GetVehicleParams</page> yourself, convert the mentioned fields from Hammer units per second to miles per hour (1 MPH &asymp; 17.6 HU/s in this case) and add them to the table passed into the call to this setter. Avoid doing this repeatedly to avoid floating point inaccuracies over time (store the ready-calculated value for next time if possible).⤶ ⤶ **This is fixed in the next update.**</bug>⤶ </description> <realm>Server</realm> <args> <arg name="params" type="table">The new new vehicle parameters. See <page>Structures/VehicleParams</page>.</arg> </args> </function> <example> <description>Adds 25 horsepower to every vehicle spawned.</description> <code> hook.Add("PlayerSpawnedVehicle", "VehicleParamsExample", function(ply, entity) local params = entity:GetVehicleParams() params.engine.horsepower = params.engine.horsepower + 25 entity:SetVehicleParams(params) end) </code> </example>