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WEAPON:CanPrimaryAttack#512131

<function name="CanPrimaryAttack" parent="WEAPON" type="hook">⤶ <ishook>yes</ishook>⤶ <description>Helper function for checking for no ammo.</description>⤶ <realm>Shared</realm>⤶ <rets>⤶ <ret name="" type="boolean">Can use primary attack</ret>⤶ </rets>⤶ </function>⤶ ⤶ <example>⤶ <description>As defined in weapon_base</description>⤶ <code>⤶ function SWEP:CanPrimaryAttack()⤶ ⤶ if ( self.Weapon:Clip1() &amp;lt;= 0 ) then⤶ ⤶ self:EmitSound( "Weapon_Pistol.Empty" )⤶ self:SetNextPrimaryFire( CurTime() + 0.2 )⤶ self:Reload()⤶ return false⤶ ⤶ end⤶ ⤶ return true⤶ ⤶ end⤶ </code>⤶ ⤶ </example>