Revision Difference
WEAPON:CanPrimaryAttack#512131
<function name="CanPrimaryAttack" parent="WEAPON" type="hook">⤶
<ishook>yes</ishook>⤶
<description>Helper function for checking for no ammo.</description>⤶
<realm>Shared</realm>⤶
<rets>⤶
<ret name="" type="boolean">Can use primary attack</ret>⤶
</rets>⤶
</function>⤶
⤶
<example>⤶
<description>As defined in weapon_base</description>⤶
<code>⤶
function SWEP:CanPrimaryAttack()⤶
⤶
if ( self.Weapon:Clip1() &lt;= 0 ) then⤶
⤶
self:EmitSound( "Weapon_Pistol.Empty" )⤶
self:SetNextPrimaryFire( CurTime() + 0.2 )⤶
self:Reload()⤶
return false⤶
⤶
end⤶
⤶
return true⤶
⤶
end⤶
</code>⤶
⤶
</example>