Revision Difference
WEAPON:DoImpactEffect#512123
<function name="DoImpactEffect" parent="WEAPON" type="hook">⤶
<ishook>yes</ishook>⤶
<description>Called so the weapon can override the impact effects it makes.</description>⤶
<realm>Shared</realm>⤶
<predicted>No</predicted>⤶
<args>⤶
<arg name="tr" type="table">A <page>TraceResult</page> from player's eyes to the impact point</arg>⤶
<arg name="damageType" type="number">The damage type of bullet. See <page>DMG</page></arg>⤶
</args>⤶
<rets>⤶
<ret name="" type="boolean">Return true to not do the default thing - which is to call UTIL_ImpactTrace in C++</ret>⤶
</rets>⤶
</function>⤶
⤶
<example>⤶
<description>Makes the SWEP have the AR2 bullet impact effect.</description>⤶
<code>⤶
function SWEP:DoImpactEffect( tr, nDamageType )⤶
⤶
if ( tr.HitSky ) then return end⤶
⤶
local effectdata = EffectData()⤶
effectdata:SetOrigin( tr.HitPos + tr.HitNormal )⤶
effectdata:SetNormal( tr.HitNormal )⤶
util.Effect( "AR2Impact", effectdata )⤶
⤶
end⤶
</code>⤶
⤶
</example>