Revision Difference
WEAPON:GetTracerOrigin#552842
<function name="GetTracerOrigin" parent="WEAPON" type="hook">
<ishook>yes</ishook>⤶
<description>Allows you to override where the tracer effect comes from. ( Visual bullets )</description>
<realm>Client</realm>
<rets>
<ret name="" type="Vector">The new position to start tracer effect from</ret>
</rets>
</function>
<example>
<description>Alternating muzzle flash position for dual wield gun, with view model and 3rd person view support.</description>
<code>
function SWEP:GetTracerOrigin()
local Owner = self:GetOwner()
local ent = Owner:ShouldDrawLocalPlayer() and self or Owner:GetViewModel()
if ( self.Tracer ) then
self.Tracer = false
local att = ent:GetAttachment( ent:LookupAttachment( "muzzle" ) ) or ent:GetAttachment( ent:LookupAttachment( "1" ) )
return att.Pos
else
self.Tracer = true
local att = ent:GetAttachment( ent:LookupAttachment( "muzzle2" ) ) or ent:GetAttachment( ent:LookupAttachment( "2" ) )
return att.Pos
end
end
</code>
</example>