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WEAPON:Initialize#512258

<function name="Initialize" parent="WEAPON" type="hook"> <ishook>yes</ishook> <description> Called when the weapon entity is created. <note><page>Entity:GetOwner</page> will return NULL at this point because the weapon is not equpped by a player or NPC yet. Use <page>WEAPON:Equip</page> or <page>WEAPON:Deploy</page> if you need the owner to be valid.</note> <bug issue="2732">This is sometimes not called clientside. You can work around this by setting a variable in Initialize and check if it exists in <page>WEAPON:Think</page>. See the example below.</bug> <bug issue="3015">This is not called serverside after a quicksave.</bug> </description> <realm>Shared</realm> <predicted>No</predicted> </function> <example> <description>Sets the weapon hold type to SWEP.HoldType.</description> <code> function SWEP:Initialize() self:SetHoldType( self.HoldType ) end </code> </example> <example> <description>Fixes the function not being called clientside.</description> <code> function SWEP:Initialize() self.m_bInitialized = true -- Other code end function SWEP:Think() if (not self.m_bInitialized) then self:Initialize() end -- Other code end </code> </example>