Revision Difference
WEAPON:Initialize#512258
<function name="Initialize" parent="WEAPON" type="hook">⤶
<ishook>yes</ishook>⤶
<description>⤶
Called when the weapon entity is created.⤶
⤶
<note><page>Entity:GetOwner</page> will return NULL at this point because the weapon is not equpped by a player or NPC yet. Use <page>WEAPON:Equip</page> or <page>WEAPON:Deploy</page> if you need the owner to be valid.</note>⤶
⤶
<bug issue="2732">This is sometimes not called clientside. You can work around this by setting a variable in Initialize and check if it exists in <page>WEAPON:Think</page>. See the example below.</bug>⤶
⤶
<bug issue="3015">This is not called serverside after a quicksave.</bug>⤶
</description>⤶
<realm>Shared</realm>⤶
<predicted>No</predicted>⤶
</function>⤶
⤶
<example>⤶
<description>Sets the weapon hold type to SWEP.HoldType.</description>⤶
<code>⤶
function SWEP:Initialize()⤶
⤶
self:SetHoldType( self.HoldType )⤶
⤶
end⤶
</code>⤶
⤶
</example>⤶
⤶
⤶
<example>⤶
<description>Fixes the function not being called clientside.</description>⤶
<code>⤶
function SWEP:Initialize()⤶
self.m_bInitialized = true⤶
⤶
-- Other code⤶
end⤶
⤶
function SWEP:Think()⤶
if (not self.m_bInitialized) then⤶
self:Initialize()⤶
end⤶
⤶
-- Other code⤶
end⤶
</code>⤶
⤶
</example>