Revision Difference
Weapon:GetActivity#518729
<function name="GetActivity" parent="Weapon" type="classfunc">
<description>
Returns the sequence enumeration number that the weapon is playing.
<bug issue="2543">This can return inconsistent results between the server and client.</bug>
</description>
<realm>Shared</realm>
<rets>
<ret name="" type="number">Current activity, see <page>ACT</page>. Returns 0 if the weapon doesn't have active sequence.</ret>
<ret name="" type="number">Current activity, see <page>Enums/ACT</page>. Returns 0 if the weapon doesn't have active sequence.</ret>
</rets>
</function>
<example>
<description>This will return the ACT_ENUM that is currently active for the weapon.</description>
<code>
local wep = Entity(1):GetActiveWeapon()
if ( IsValid( wep ) ) then // Makes sure that wep exists
print( wep:GetActivity() ) // Prints the sequence number
end
</code>
</example>