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Weapon:SetHoldType#517539

<function name="SetHoldType" parent="Weapon" type="classfunc"> <description> Sets the hold type of the weapon. This function also calls <page>WEAPON:SetWeaponHoldType</page> and properly networks it to all clients. <note>This only works on scripted weapons.</note> <bug>Using this function on weapons held by bots will not network holdtype changes to clients if the world model is set to an empty string (SWEP.WorldModel = "").</bug> </description> <realm>Shared</realm> <args> <arg name="name" type="string">Name of the hold type. You can find all default hold types [here](/gmod/Hold_Types)</arg>⤶ <arg name="name" type="string">Name of the hold type. You can find all default hold types <page text="here">Hold_Types</page></arg>⤶ </args> </function> <example> <description>Puts a players hands down by its sides on [reload](/gmod/WEAPON/Reload).</description> <description>Puts a players hands down by its sides on <page text="reload">WEAPON:Reload</page>.</description> <code> function SWEP:Reload() self:SetHoldType( "normal" ) end </code> </example>