Revision Difference
Weapon:SetNextPrimaryFire#512188
<function name="SetNextPrimaryFire" parent="Weapon" type="classfunc">⤶
<description>⤶
Sets when the weapon can fire again. Time should be based on <page>Global.CurTime</page>.⤶
⤶
<bug issue="3786">This will fire extra bullets if the time is set to less than <page>Global.CurTime</page>.</bug>⤶
</description>⤶
<realm>Shared</realm>⤶
<args>⤶
<arg name="time" type="number">Time when player should be able to use primary fire again</arg>⤶
</args>⤶
</function>⤶
⤶