Revision Difference
baseclass.Get#513956
<function name="Get" parent="baseclass" type="libraryfunc">⤶
<description>⤶
Gets the base class of an an object.⤶
⤶
This is used not just by entities, but also by widgets, panels, drive modes, weapons and gamemodes (with "gamemode_" prefix).⤶
⤶
The keyword **DEFINE_BASECLASS** translates into a call to this function. In the engine, it is replaced with:⤶
⤶
```⤶
local BaseClass = baseclass.Get⤶
```⤶
⤶
</description>⤶
<realm>Shared and Menu</realm>⤶
<file line="32-L41">lua/includes/modules/baseclass.lua</file>⤶
<args>⤶
<arg name="name" type="string">The child class.</arg>⤶
</args>⤶
<rets>⤶
<ret name="" type="table">The base class's meta table.</ret>⤶
</rets>⤶
</function>⤶
⤶
<example>⤶
<description>Inherits the weapon from weapon_csbasegun and calls its base functions</description>⤶
<code>⤶
AddCSLuaFile()⤶
DEFINE_BASECLASS( "weapon_csbasegun" ) //this is equivalent to local BaseClass = baseclass.Get( "weapon_csbasegun" )⤶
⤶
//omitted generic swep definitions⤶
⤶
function SWEP:Initialize()⤶
BaseClass.Initialize( self ) //calls SWEP:Initialize() from weapon_csbasegun⤶
self:SetHoldType( "pistol" )⤶
end⤶
⤶
function SWEP:Deploy()⤶
self:SetAccuracy( 0.9 )⤶
return BaseClass.Deploy( self ) //calls SWEP:Deploy() from weapon_csbasegun and returns its result⤶
end⤶
⤶
function SWEP:SetupDataTables()⤶
BaseClass.SetupDataTables( self ) //calls SWEP:SetupDataTables() from weapon_csbasegun and inits its dtvars⤶
end⤶
</code>⤶
⤶
</example>