Revision Difference
constraint.AdvBallsocket#514405
<function name="AdvBallsocket" parent="constraint" type="libraryfunc">⤶
<description>⤶
Creates an advanced ballsocket (ragdoll) constraint.⤶
⤶
Uses a https://developer.valvesoftware.com/wiki/Phys_ragdollconstraint⤶
</description>⤶
<realm>Server</realm>⤶
<file line="842">lua/includes/modules/constraint.lua</file>⤶
<args>⤶
<arg name="Ent1" type="Entity">First entity.</arg>⤶
<arg name="Ent2" type="Entity">Second entity.</arg>⤶
<arg name="Bone1" type="number">Bone of first entity (0 for non-ragdolls)</arg>⤶
<arg name="Bone2" type="number">Bone of second entity (0 for non-ragdolls)</arg>⤶
<arg name="LPos1" type="Vector">Position on the first entity, in its local space coordinates.</arg>⤶
<arg name="LPos2" type="Vector">Position on the second entity, in its local space coordinates.</arg>⤶
<arg name="forcelimit" type="number">Amount of force until it breaks (0 = unbreakable)</arg>⤶
<arg name="torquelimit" type="number">Amount of torque (rotation speed) until it breaks (0 = unbreakable)</arg>⤶
<arg name="xmin" type="number">Minimum angle in rotations around the X axis local to the constraint.</arg>⤶
<arg name="ymin" type="number">Minimum angle in rotations around the Y axis local to the constraint.</arg>⤶
<arg name="zmin" type="number">Minimum angle in rotations around the Z axis local to the constraint.</arg>⤶
<arg name="xmax" type="number">Maximum angle in rotations around the X axis local to the constraint.</arg>⤶
<arg name="ymax" type="number">Maximum angle in rotations around the Y axis local to the constraint.</arg>⤶
<arg name="zmax" type="number">Maximum angle in rotations around the Z axis local to the constraint.</arg>⤶
<arg name="xfric" type="number">Rotational friction in the X axis local to the constraint.</arg>⤶
<arg name="yfric" type="number">Rotational friction in the Y axis local to the constraint.</arg>⤶
<arg name="zfric" type="number">Rotational friction in the Z axis local to the constraint.</arg>⤶
<arg name="onlyrotation" type="number">Only limit rotation, free movement.</arg>⤶
<arg name="nocollide" type="number">Whether the entities should be no-collided.</arg>⤶
</args>⤶
<rets>⤶
<ret name="" type="Entity">A phys_ragdollconstraint entity. Will return false if the constraint could not be created.</ret>⤶
</rets>⤶
</function>⤶
⤶