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constraint.AdvBallsocket#551796

<function name="AdvBallsocket" parent="constraint" type="libraryfunc"> <description> Creates an advanced ballsocket (ragdoll) constraint. Uses a https://developer.valvesoftware.com/wiki/Phys_ragdollconstraint </description> <realm>Server</realm> <file line="828-L900">lua/includes/modules/constraint.lua</file> <file line="837-L906">lua/includes/modules/constraint.lua</file> <args> <arg name="Ent1" type="Entity">First entity.</arg> <arg name="Ent2" type="Entity">Second entity.</arg> <arg name="Bone1" type="number">Bone of first entity (0 for non-ragdolls)</arg> <arg name="Bone2" type="number">Bone of second entity (0 for non-ragdolls)</arg> <arg name="LPos1" type="Vector">Position on the first entity, in its local space coordinates.</arg> <arg name="LPos2" type="Vector">Position on the second entity, in its local space coordinates.</arg> <arg name="forcelimit" type="number">Amount of force until it breaks (0 = unbreakable)</arg> <arg name="torquelimit" type="number">Amount of torque (rotation speed) until it breaks (0 = unbreakable)</arg> <arg name="xmin" type="number">Minimum angle in rotations around the X axis local to the constraint.</arg> <arg name="ymin" type="number">Minimum angle in rotations around the Y axis local to the constraint.</arg> <arg name="zmin" type="number">Minimum angle in rotations around the Z axis local to the constraint.</arg> <arg name="xmax" type="number">Maximum angle in rotations around the X axis local to the constraint.</arg> <arg name="ymax" type="number">Maximum angle in rotations around the Y axis local to the constraint.</arg> <arg name="zmax" type="number">Maximum angle in rotations around the Z axis local to the constraint.</arg> <arg name="xfric" type="number">Rotational friction in the X axis local to the constraint.</arg> <arg name="yfric" type="number">Rotational friction in the Y axis local to the constraint.</arg> <arg name="zfric" type="number">Rotational friction in the Z axis local to the constraint.</arg> <arg name="onlyrotation" type="number">Only limit rotation, free movement.</arg> <arg name="nocollide" type="number">Whether the entities should be no-collided.</arg> </args> <rets> <ret name="" type="Entity">A phys_ragdollconstraint entity. Will return false if the constraint could not be created.</ret> </rets> </function>