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constraint.AdvBallsocket#560643

<function name="AdvBallsocket" parent="constraint" type="libraryfunc"> <description> Creates an advanced ballsocket (ragdoll) constraint. ⤶ Uses a https://developer.valvesoftware.com/wiki/Phys_ragdollconstraint⤶ </description>⤶ Creates an advanced ballsocket (ragdoll) constraint. See <page>constraint.Ballsocket</page> for the simpler version. ⤶ </description>⤶ <realm>Server</realm> <file line="837-L906">lua/includes/modules/constraint.lua</file> <args> <arg name="Ent1" type="Entity">First entity.</arg> <arg name="Ent2" type="Entity">Second entity.</arg> <arg name="Bone1" type="number">Bone of first entity (0 for non-ragdolls)</arg>⤶ <arg name="Bone2" type="number">Bone of second entity (0 for non-ragdolls)</arg> <arg name="LPos1" type="Vector">Position on the first entity, in its local space coordinates.</arg>⤶ <arg name="LPos2" type="Vector">Position on the second entity, in its local space coordinates.</arg> <arg name="forcelimit" type="number">Amount of force until it breaks (0 = unbreakable)</arg> <arg name="torquelimit" type="number">Amount of torque (rotation speed) until it breaks (0 = unbreakable)</arg>⤶ <arg name="xmin" type="number">Minimum angle in rotations around the X axis local to the constraint.</arg>⤶ <arg name="ymin" type="number">Minimum angle in rotations around the Y axis local to the constraint.</arg> <arg name="zmin" type="number">Minimum angle in rotations around the Z axis local to the constraint.</arg> <arg name="xmax" type="number">Maximum angle in rotations around the X axis local to the constraint.</arg> <arg name="ymax" type="number">Maximum angle in rotations around the Y axis local to the constraint.</arg> <arg name="zmax" type="number">Maximum angle in rotations around the Z axis local to the constraint.</arg> <arg name="xfric" type="number">Rotational friction in the X axis local to the constraint.</arg> <arg name="yfric" type="number">Rotational friction in the Y axis local to the constraint.</arg> <arg name="zfric" type="number">Rotational friction in the Z axis local to the constraint.</arg> <arg name="onlyrotation" type="number">Only limit rotation, free movement.</arg> <arg name="nocollide" type="number">Whether the entities should be no-collided.</arg> <arg name="ent1" type="Entity">First entity.</arg> <arg name="ent2" type="Entity">Second entity.</arg> <arg name="bone1" type="number"><page>PhysObj</page> number of first entity to constrain to. (0 for non-ragdolls).⤶ ⤶ See <page>Entity:TranslateBoneToPhysBone</page>.</arg> <arg name="bone2" type="number"><page>PhysObj</page> number of second entity to constrain to. (0 for non-ragdolls).⤶ ⤶ See <page>Entity:TranslateBoneToPhysBone</page>.</arg> <arg name="localPos1" type="Vector">Position relative to the the first physics object to constrain to.</arg> <arg name="localPos2" type="Vector" default="nil">Position relative to the the second physics object to constrain to.⤶ <warning>Does nothing!</warning>⤶ </arg> <arg name="forceLimit" type="number" default="0">Amount of force until it breaks (0 = unbreakable)</arg> <arg name="torqueLimit" type="number" default="0">Amount of torque (rotation speed) until it breaks (0 = unbreakable)</arg> <arg name="xMin" type="number">Minimum angle in rotations around the X axis local to the constraint.</arg> <arg name="yMin" type="number">Minimum angle in rotations around the Y axis local to the constraint.</arg> <arg name="zMin" type="number">Minimum angle in rotations around the Z axis local to the constraint.</arg> <arg name="xMax" type="number">Maximum angle in rotations around the X axis local to the constraint.</arg> <arg name="yMax" type="number">Maximum angle in rotations around the Y axis local to the constraint.</arg> <arg name="zMax" type="number">Maximum angle in rotations around the Z axis local to the constraint.</arg> <arg name="xFric" type="number" default="0">Rotational friction in the X axis local to the constraint.</arg> <arg name="yFric" type="number" default="0">Rotational friction in the Y axis local to the constraint.</arg>⤶ <arg name="zFric" type="number" default="0">Rotational friction in the Z axis local to the constraint.</arg>⤶ <arg name="onlyRotation" type="number" default="0">Only limit rotation, free movement.</arg>⤶ <arg name="noCollide" type="number" default="0">Whether the entities should be no-collided.</arg>⤶ </args> <rets> <ret name="" type="Entity">A phys_ragdollconstraint entity. Will return false if the constraint could not be created.</ret> <ret name="" type="Entity">A [phys_ragdollconstraint](https://developer.valvesoftware.com/wiki/Phys_ragdollconstraint) entity. Will return `false` if the constraint could not be created.</ret> </rets> </function>