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constraint.Axis#560544

<function name="Axis" parent="constraint" type="libraryfunc"> <description>Creates an axis constraint.</description> <realm>Server</realm> <file line="773-L830">lua/includes/modules/constraint.lua</file> <args> <arg name="Ent1" type="Entity">First entity.</arg> <arg name="Ent2" type="Entity">Second entity.</arg> <arg name="Bone1" type="number">Bone of first entity (0 for non-ragdolls)</arg> <arg name="Bone2" type="number">Bone of second entity (0 for non-ragdolls)</arg> <arg name="LPos1" type="Vector">Position on the first entity, in its local space coordinates.</arg> <arg name="LPos2" type="Vector">Position on the second entity, in its local space coordinates.</arg> <arg name="forcelimit" type="number">Amount of force until it breaks (0 = unbreakable)</arg> <arg name="torquelimit" type="number">Amount of torque (rotational force) until it breaks (0 = unbreakable)</arg> <arg name="friction" type="number">Constraint friction.</arg> <arg name="nocollide" type="number">Whether the entities should be no-collided.</arg> <arg name="LocalAxis" type="Vector">If you include the LocalAxis then LPos2 will not be used in the final constraint. However, LPos2 is still a required argument.</arg> <arg name="DontAddTable" type="boolean">Whether or not to add the constraint info on the entity table. See <page>constraint.AddConstraintTable</page>.</arg> <arg name="forcelimit" type="number" default="0">Amount of force until it breaks (0 = unbreakable)</arg> <arg name="torquelimit" type="number" default="0">Amount of torque (rotational force) until it breaks (0 = unbreakable)</arg> <arg name="friction" type="number" default="0">Constraint friction.</arg> <arg name="nocollide" type="number" default="0">Whether the entities should be no-collided.</arg> <arg name="LocalAxis" type="Vector" default="nil">If you include the LocalAxis then LPos2 will not be used in the final constraint. However, LPos2 is still a required argument.</arg> <arg name="DontAddTable" type="boolean" default="false">Whether or not to add the constraint info on the entity table. See <page>constraint.AddConstraintTable</page>.</arg> </args> <rets> <ret name="" type="Entity">Constraint. Will return false if the constraint could not be created.</ret> </rets> </function>