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constraint.Ballsocket#528137

<function name="Ballsocket" parent="constraint" type="libraryfunc"> <description>Creates a ballsocket joint.</description> <realm>Server</realm> <file line="1203">lua/includes/modules/constraint.lua</file> <args> <arg name="Ent1" type="Entity">First entity</arg> <arg name="Ent2" type="Entity">Second entity</arg> <arg name="Bone1" type="number">Bone of first entity (0 for non-ragdolls)</arg> <arg name="Bone2" type="number">Bone of second entity (0 for non-ragdolls)</arg> <arg name="LocalPos" type="Vector">Centerposition of the joint, relative to the **second** entity.</arg> <arg name="forcelimit" type="number">Amount of force until it breaks (0 = unbreakable)</arg> <arg name="torquelimit" type="number">Amount of torque (rotation speed) until it breaks (0 = unbreakable)</arg> <arg name="nocollide" type="number">Whether the entities should be nocollided</arg> </args> <rets> <ret name="" type="Entity">Constraint. Will return false if the constraint could not be created.</ret> </rets> </function>