Revision Difference
constraint.CreateStaticAnchorPoint#549059
<function name="CreateStaticAnchorPoint" parent="constraint" type="libraryfunc">
<description>Creates an invisible, non-moveable anchor point in the world to which things can be attached.</description>⤶
<description> Creates an invisible, non-moveable anchor point in the world to which things can be attached.⤶
<note>The entity used internally by this function (`gmod_anchor`) only exists in Sandbox derived gamemodes, meaning this function will only work in these gamemodes. ⤶
⤶
To use this in other gamemodes, you may need to create your own [gmod_anchor](https://github.com/Facepunch/garrysmod/blob/master/garrysmod/gamemodes/sandbox/entities/entities/gmod_anchor.lua) entity.</note>⤶
</description>⤶
⤶
⤶
<realm>Server</realm>
<file line="661-L672">lua/includes/modules/constraint.lua</file>
<args>
<arg name="pos" type="Vector">The position to spawn the anchor at</arg>
</args>
<rets>
<ret name="" type="Entity">anchor</ret>
<ret name="" type="PhysObj">physicsObject,</ret>
<ret name="" type="number">bone</ret>
<ret name="" type="Vector">LPos</ret>
</rets>
</function>