Revision Difference
constraint.CreateStaticAnchorPoint#551801
<function name="CreateStaticAnchorPoint" parent="constraint" type="libraryfunc">
	<description> Creates an invisible, non-moveable anchor point in the world to which things can be attached.
		<note>The entity used internally by this function (`gmod_anchor`) only exists in Sandbox derived gamemodes, meaning this function will only work in these gamemodes.  
		To use this in other gamemodes, you may need to create your own [gmod_anchor](https://github.com/Facepunch/garrysmod/blob/master/garrysmod/gamemodes/sandbox/entities/entities/gmod_anchor.lua) entity.</note>
	</description>
	<realm>Server</realm>
	<file line="661-L672">lua/includes/modules/constraint.lua</file>
	<file line="665-L677">lua/includes/modules/constraint.lua</file>
	<args>
		<arg name="pos" type="Vector">The position to spawn the anchor at</arg>
	</args>
	<rets>
		<ret name="" type="Entity">anchor</ret>
		<ret name="" type="PhysObj">physicsObject,</ret>
		<ret name="" type="number">bone</ret>
		<ret name="" type="Vector">LPos</ret>
	</rets>
</function>
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