Revision Difference
cvars.AddChangeCallback#514262
<function name="AddChangeCallback" parent="cvars" type="libraryfunc">⤶
<description>⤶
Adds a callback to be called when the named convar changes.⤶
⤶
<bug issue="1440">This does not callback convars in the menu state.</bug>⤶
<bug issue="3503">This does not callback convars on the client with FCVAR_GAMEDLL and convars on the server without FCVAR_GAMEDLL.</bug>⤶
<bug issue="3740">This does not callback convars on the client with FCVAR_REPLICATED.</bug>⤶
</description>⤶
<realm>Shared and Menu</realm>⤶
<args>⤶
<arg name="name" type="string">The name of the convar to add the change callback to.</arg>⤶
<arg name="callback" type="function">The function to be called when the convar changes. The arguments passed are:
* <page>string</page> convar - The name of the convar.
* <page>string</page> oldValue - The old value of the convar.
* <page>string</page> newValue - The new value of the convar.</arg>⤶
<arg name="identifier" type="string" default="nil">If set, you will be able to remove the callback using <page>cvars.RemoveChangeCallback</page>.</arg>⤶
</args>⤶
</function>⤶
⤶
<example>⤶
<description>Called when convar changes.</description>⤶
<code>⤶
cvars.AddChangeCallback("convar name", function(convar_name, value_old, value_new)⤶
print(convar_name, value_old, value_new)⤶
end)⤶
</code>⤶
<output>"convar name" 2 5</output>⤶
⤶
</example>