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draw.DrawText#544769

<function name="DrawText" parent="draw" type="libraryfunc"> <description> Simple draw text at position, but this will expand newlines and tabs. <rendercontext hook="false" type="2D"></rendercontext> See also <page>MarkupObject</page> for limited width and markup support. </description> <realm>Client and Menu</realm> <file line="116-L162">lua/includes/modules/draw.lua</file> <args> <arg name="text" type="string">Text to be drawn.</arg> <arg name="font" type="string" default="DermaDefault">Name of font to draw the text in. See <page>surface.CreateFont</page> to create your own, or <page>Default Fonts</page> for a list of default fonts.</arg> <arg name="x" type="number" default="0">The X Coordinate.</arg> <arg name="y" type="number" default="0">The Y Coordinate.</arg> <arg name="color" type="table" default="Color( 255, 255, 255, 255 )">Color to draw the text in. Uses the <page>Color</page>.</arg> <arg name="xAlign" type="number" default="TEXT_ALIGN_LEFT">Where to align the text horizontally. Uses the <page>Enums/TEXT_ALIGN</page>.</arg> </args> <rets> <ret name="" type="number">width</ret> <ret name="" type="number">height</ret> </rets> </function> <example> <description>Makes a message saying "Hello there!" pop up in the center of your screen.</description> <description>Makes a message saying `Hello there!` pop up in the center of your screen.</description> <code> hook.Add("HUDPaint", "HelloThere", function() draw.DrawText("Hello there!", "TargetID", ScrW() * 0.5, ScrH() * 0.25, Color(255,255,255,255), TEXT_ALIGN_CENTER) end) hook.Add( "HUDPaint", "HelloThere", function() draw.DrawText( "Hello there!", "TargetID", ScrW() * 0.5, ScrH() * 0.25, color_white, TEXT_ALIGN_CENTER ) end ) </code> <output>Hello there!</output> </example> <output> ``` Hello there! ``` </output> </example>