Revision Difference
draw.RoundedBox#562469
<function name="RoundedBox" parent="draw" type="libraryfunc">
<description>
Draws a rounded rectangle.
<note>If you do not define a cornerRadius, <page>surface.DrawRect</page> will be used instead for performance.</note>⤶
<note>This function actually draws rectangles with 'gui/cornerX' textures applied to it's rounded corners. It means that this function will fail with any vertex operations, such as model matrices like <page>cam.Start3D2D</page> (corners would be pixelated) or stencil operations. Consider using <page>surface.DrawPoly</page> or <page>mesh</page> library
</note>
<rendercontext hook="false" type="2D"></rendercontext>
</description>
<realm>Client and Menu</realm>
<file line="162-L171">lua/includes/modules/draw.lua</file>
<args>
<arg name="cornerRadius" type="number">Radius of the rounded corners, works best with a multiple of 2.</arg>⤶
<arg name="cornerRadius" type="number">Radius of the rounded corners, works best with a multiple of 2.⤶
⤶
For values 0 or below, <page>surface.DrawRect</page> will be used instead for performance.⤶
</arg>⤶
<arg name="x" type="number">The x coordinate of the top left of the rectangle.</arg>
<arg name="y" type="number">The y coordinate of the top left of the rectangle.</arg>
<arg name="width" type="number">The width of the rectangle.</arg>
<arg name="height" type="number">The height of the rectangle.</arg>
<arg name="color" type="table">The color to fill the rectangle with. Uses the <page>Color</page>.</arg>
</args>
</function>
<example>
<code>
hook.Add("HUDPaint", "DrawARoundedBox", function()
draw.RoundedBox( 4, 50, 50, 100, 100, Color( 255, 255, 255 ) )
end)
</code>
</example>