Revision Difference
draw.SimpleText#515360
<function name="SimpleText" parent="draw" type="libraryfunc">⤶
<description>⤶
Draws text on the screen.⤶
⤶
<rendercontext hook="false" type="2D"/>⤶
</description>⤶
<realm>Client and Menu</realm>⤶
<file line="51-L94">lua/includes/modules/draw.lua</file>⤶
<args>⤶
<arg name="text" type="string">The text to be drawn.</arg>⤶
<arg name="font" type="string" default="DermaDefault">The font. See <page>surface.CreateFont</page> to create your own, or see <page>Default Fonts</page> for a list of default fonts.</arg>⤶
<arg name="x" type="number" default="0">The X Coordinate.</arg>⤶
<arg name="y" type="number" default="0">The Y Coordinate.</arg>⤶
<arg name="color" type="table" default="Color( 255, 255, 255, 255 )">The color of the text. Uses the <page>Color</page>.</arg>⤶
<arg name="xAlign" type="number" default="TEXT_ALIGN_LEFT">The alignment of the X coordinate using <page>TEXT_ALIGN</page>.</arg>⤶
<arg name="yAlign" type="number" default="TEXT_ALIGN_TOP">The alignment of the Y coordinate using <page>TEXT_ALIGN</page>.</arg>⤶
</args>⤶
<rets>⤶
<ret name="" type="number">The width of the text. Same value as if you were calling <page>surface.GetTextSize</page>.</ret>⤶
<ret name="" type="number">The height of the text. Same value as if you were calling <page>surface.GetTextSize</page>.</ret>⤶
</rets>⤶
</function>⤶
⤶
<example>⤶
<description>Example usage</description>⤶
<code>⤶
hook.Add( "HUDPaint", "HelloThere", function()⤶
draw.SimpleText( "Hello there!", "DermaDefault", 50, 50, color_white )⤶
end )⤶
</code>⤶
⤶
</example>