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effects.BeamRingPoint#526718

<function name="BeamRingPoint" parent="effects" type="libraryfunc">⤶ <description>Creates a "beam ring point" effect.</description>⤶ <realm>Shared</realm>⤶ <added>2020.04.29</added>⤶ <args>⤶ <arg name="pos" type="Vector">The origin position of the effect</arg>⤶ <arg name="lifetime" type="number">How long the effect will be drawing for, in seconds</arg>⤶ <arg name="startRad" type="number">Initial radius of the effect</arg>⤶ <arg name="endRad" type="number">Final radius of the effect, at the end of the effect's lifetime</arg>⤶ <arg name="width" type="number">How thick the beam should be</arg>⤶ <arg name="amplitude" type="number">How noisy the beam should be</arg>⤶ <arg name="color" type="table">Beam's <page>Global.Color</page></arg>⤶ <arg name="extra" type="table">Extra info, all optional. A table with the following keys: (any combination)⤶ * <page>number</page> speed - ?⤶ * <page>number</page> spread - ?⤶ * <page>number</page> delay - Delay in seconds after which the effect should appear⤶ * <page>number</page> flags- Beam flags⤶ * <page>number</page> framerate - texture framerate⤶ * <page>string</page> material - The material to use instead of the default one⤶ </arg>⤶ </args>⤶ </function>⤶ ⤶ <example>⤶ <code>⤶ effects.BeamRingPoint( Entity(1):GetEyeTrace().HitPos + Vector(0,0,10), 1, 0, 200, 10, 0, Color(255,255,255))⤶ ⤶ </code>⤶ <output><upload src="70c/8d7eac74df02356.png" size="291360" name="image.png" /></output>⤶ </example>