Revision Difference
effects.BubbleTrail#527878
<function name="BubbleTrail" parent="effects" type="libraryfunc">
<description>Creates a bubble trail effect, the very same you get when shooting underwater.</description>
<realm>Shared</realm>
<added>2020.04.29</added>⤶
<args>
<arg name="startPos" type="Vector">The start position of the effect</arg>⤶
<arg name="endPos" type="Vector">The end position of the effects</arg>⤶
<arg name="startPos" type="Vector">The start position of the effect.</arg>⤶
<arg name="endPos" type="Vector">The end position of the effects.</arg>⤶
<arg name="count" type="number">How many bubbles to spawn. There's a hard limit of 500 tempents at any time.</arg>
<arg name="height" type="number">How high the bubbles can fly up before disappearing</arg>⤶
<arg name="speed" type="number" default="0">How quickly the bubbles move</arg>⤶
<arg name="delay" type="number" default="0">Delay in seconds after the function call and before the effect actually spawns</arg>⤶
<arg name="height" type="number">How high the bubbles can fly up before disappearing.</arg>⤶
<arg name="speed" type="number" default="0">How quickly the bubbles move.</arg>⤶
<arg name="delay" type="number" default="0">Delay in seconds after the function call and before the effect actually spawns.</arg>⤶
</args>
</function>