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effects.BubbleTrail#527878

<function name="BubbleTrail" parent="effects" type="libraryfunc"> <description>Creates a bubble trail effect, the very same you get when shooting underwater.</description> <realm>Shared</realm> <added>2020.04.29</added>⤶ <args> <arg name="startPos" type="Vector">The start position of the effect</arg>⤶ <arg name="endPos" type="Vector">The end position of the effects</arg>⤶ <arg name="startPos" type="Vector">The start position of the effect.</arg>⤶ <arg name="endPos" type="Vector">The end position of the effects.</arg>⤶ <arg name="count" type="number">How many bubbles to spawn. There's a hard limit of 500 tempents at any time.</arg> <arg name="height" type="number">How high the bubbles can fly up before disappearing</arg>⤶ <arg name="speed" type="number" default="0">How quickly the bubbles move</arg>⤶ <arg name="delay" type="number" default="0">Delay in seconds after the function call and before the effect actually spawns</arg>⤶ <arg name="height" type="number">How high the bubbles can fly up before disappearing.</arg>⤶ <arg name="speed" type="number" default="0">How quickly the bubbles move.</arg>⤶ <arg name="delay" type="number" default="0">Delay in seconds after the function call and before the effect actually spawns.</arg>⤶ </args> </function>