Revision Difference
engine.WriteSave#515637
<function name="WriteSave" parent="engine" type="libraryfunc">⤶
<description>Stores savedata into the game (can be loaded using the LoadGame menu)</description>⤶
<realm>Client</realm>⤶
<args>⤶
<arg name="saveData" type="string">Data generated by gmsave.SaveMap</arg>⤶
<arg name="name" type="string">Name the save will have.</arg>⤶
<arg name="time" type="number">When the save was saved during the game (Put CurTime here)</arg>⤶
<arg name="map" type="string">The map the save is used for.</arg>⤶
</args>⤶
</function>⤶
⤶