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engine.WriteSave#515637

<function name="WriteSave" parent="engine" type="libraryfunc">⤶ <description>Stores savedata into the game (can be loaded using the LoadGame menu)</description>⤶ <realm>Client</realm>⤶ <args>⤶ <arg name="saveData" type="string">Data generated by gmsave.SaveMap</arg>⤶ <arg name="name" type="string">Name the save will have.</arg>⤶ <arg name="time" type="number">When the save was saved during the game (Put CurTime here)</arg>⤶ <arg name="map" type="string">The map the save is used for.</arg>⤶ </args>⤶ </function>⤶ ⤶