Revision Difference
ents.CreateClientProp#526428
<function name="CreateClientProp" parent="ents" type="libraryfunc">
<description>
Creates a clientside only prop. See also <page>Global.ClientsideModel</page>.
⤶
<bug issue="1387">Clientside entities are not garbage-collected, thus you must store a reference to the object and call <page>CSEnt:Remove</page> manually.</bug>⤶
<bug issue="3268">Projected textures do not work on clientside props under specific conditions (see [this explanation](https://github.com/Facepunch/garrysmod-issues/issues/3268#issuecomment-324821962)).</bug>
</description>
<realm>Client</realm>
<args>
<arg name="model" type="string" default="models/error.mdl">The model for the entity to be created.
<warning>Model must be precached with <page>util.PrecacheModel</page> on the server before usage.</warning></arg>
</args>
<rets>
<ret name="" type="Entity">Created entity. (C_PhysPropClientside)</ret>
</rets>
</function>
<example>
<description>Creates a clientside prop at the player location.</description>
<code>
function GhostBarrel( ply )
local c_Model = ents.CreateClientProp()
c_Model:SetPos( ply:GetPos() )
c_Model:SetModel( "models/props_borealis/bluebarrel001.mdl" )
c_Model:SetParent( ply )
c_Model:Spawn()
end
</code>
</example>