Revision Difference
ents.CreateClientProp#526645
<function name="CreateClientProp" parent="ents" type="libraryfunc">
<description>
Creates a clientside only prop. See also <page>Global.ClientsideModel</page>.
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<bug issue="3268">Projected textures do not work on clientside props under specific conditions (see [this explanation](https://github.com/Facepunch/garrysmod-issues/issues/3268#issuecomment-324821962)).</bug>⤶
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For physics to work you **must** use the argument function, a simple `SetModel` call will not be enough.⤶
</description>
<realm>Client</realm>
<args>
<arg name="model" type="string" default="models/error.mdl">The model for the entity to be created.
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<warning>Model must be precached with <page>util.PrecacheModel</page> on the server before usage.</warning></arg>⤶
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<warning>Model must be precached with <page>util.PrecacheModel</page> on the server before usage. (NextUpdate: no longer necessary)</warning>⤶
</arg>⤶
</args>
<rets>
<ret name="" type="Entity">Created entity. (C_PhysPropClientside)</ret>
</rets>
</function>
<example>
<description>Creates a clientside prop at the player location.</description>
<code>
function GhostBarrel( ply )
local c_Model = ents.CreateClientProp()
c_Model:SetPos( ply:GetPos() )
c_Model:SetModel( "models/props_borealis/bluebarrel001.mdl" )
c_Model:SetParent( ply )
c_Model:Spawn()
end
</code>
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</example></example>⤶
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<example>⤶
<description>Creates a clientside prop with physics.</description>⤶
<code>⤶
concommand.Add( "testent", function( ply )⤶
local plyTr = ply:GetEyeTrace()⤶
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csEnt = ents.CreateClientProp( "models/props_combine/combine_light001b.mdl" )⤶
csEnt:SetPos( plyTr.HitPos + plyTr.HitNormal * 24 )⤶
csEnt:Spawn()⤶
end )⤶
</code>⤶
</example>