Revision Difference
ents.Create#514591
<function name="Create" parent="ents" type="libraryfunc">⤶
<description>⤶
Creates an entity. This function will fail and return NULL if the networked-edict limit is hit (around 8176), or the provided entity class doesn't exist.⤶
⤶
<warning>Do not use before <page>GM:InitPostEntity</page> has been called, otherwise the server will crash!&lt;br&gt;If you need to perform entity creation when the game starts, create a hook for <page>GM:InitPostEntity</page> and do it there</warning>⤶
</description>⤶
<realm>Server</realm>⤶
<args>⤶
<arg name="class" type="string">The classname of the entity to create</arg>⤶
</args>⤶
<rets>⤶
<ret name="" type="Entity">The created entity, or NULL if failed</ret>⤶
</rets>⤶
</function>⤶
⤶
<example>⤶
<description>Creates a gmod_button entity near 0,0,0</description>⤶
<code>⤶
local button = ents.Create( "gmod_button" )⤶
if ( !IsValid( button ) ) then return end // Check whether we successfully made an entity, if not - bail⤶
button:SetModel( "models/dav0r/buttons/button.mdl" )⤶
button:SetPos( Vector( 0, 0, 100 ) )⤶
button:Spawn()⤶
</code>⤶
⤶
</example>