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ents.Create#518303

<function name="Create" parent="ents" type="libraryfunc"> <description> Creates an entity. This function will fail and return NULL if the networked-edict limit is hit (around 8176), or the provided entity class doesn't exist. <warning>Do not use before <page>GM:InitPostEntity</page> has been called, otherwise the server will crash!&amp;lt;br&amp;gt;If you need to perform entity creation when the game starts, create a hook for <page>GM:InitPostEntity</page> and do it there</warning> <warning>Do not use before <page>GM:InitPostEntity</page> has been called, otherwise the server will crash!&lt;br&gt;If you need to perform entity creation when the game starts, create a hook for <page>GM:InitPostEntity</page> and do it there</warning> </description> <realm>Server</realm> <args> <arg name="class" type="string">The classname of the entity to create</arg> </args> <rets> <ret name="" type="Entity">The created entity, or NULL if failed</ret> </rets> </function> <example> <description>Creates a gmod_button entity near 0,0,0</description> <code> local button = ents.Create( "gmod_button" ) if ( !IsValid( button ) ) then return end // Check whether we successfully made an entity, if not - bail button:SetModel( "models/dav0r/buttons/button.mdl" ) button:SetPos( Vector( 0, 0, 100 ) ) button:Spawn() </code> </example>