Revision Difference
ents.FindAlongRay#561299
<function name="FindAlongRay" parent="ents" type="libraryfunc">
<description>Returns a table of all entities along the ray. The ray does not stop on collisions, meaning it will go through walls/entities.</description>⤶
<description>Returns a table of all entities along the ray. The ray does not stop on collisions, meaning it will go through walls/entities.⤶
<note>This internally uses a Spatial Partition to avoid looping through all entities.</note>⤶
</description>⤶
<realm>Shared</realm>
<args>
<arg name="start" type="Vector">The start position of the ray</arg>
<arg name="end" type="Vector">The end position of the ray</arg>
<arg name="mins" type="Vector" default="nil">The mins corner of the ray</arg>
<arg name="maxs" type="Vector" default="nil">The maxs corner of the ray</arg>
</args>
<rets>
<ret name="" type="table">Table of the found entities. There's a limit of 1024 entities.</ret>
</rets>
</function>