Revision Difference
ents.FindInCone#514541
<function name="FindInCone" parent="ents" type="libraryfunc">⤶
<description>⤶
Finds and returns all entities within the specified cone. Only entities whose <page>Entity:WorldSpaceCenter</page> is within the cone are considered to be in it.⤶
⤶
The "cone" is actually a conical "slice" of an axis-aligned box (see: <page>ents.FindInBox</page>). The image to the right shows approximately how this function would look in 2D. Due to this, the entity may be farther than the specified range!⤶
⤶
<note>Clientside entities will not be returned by this function.</note>⤶
⤶
<warning>If there are more than 512 entities in the axis-aligned box around the origin, then the result may be incomplete!</warning>⤶
</description>⤶
<realm>Shared</realm>⤶
<args>⤶
<arg name="origin" type="Vector">The tip of the cone.</arg>⤶
<arg name="normal" type="Vector">Direction of the cone.</arg>⤶
<arg name="range" type="number">The range of the cone/box around the origin. &amp;lt;!-- The function internally adds 1 to this argument before using it. --&amp;gt;</arg>⤶
<arg name="angle_cos" type="number">The [cosine](/gmod/math/cos) of the angle between the center of the cone to its edges, which is half the overall angle of the cone.

1 makes a 0° cone, 0.707 makes approximately 90°, 0 makes 180°, and so on.</arg>⤶
</args>⤶
<rets>⤶
<ret name="" type="table">A table of all found <page>Entity</page>s.</ret>⤶
</rets>⤶
</function>⤶
⤶
<example>⤶
<description>An example usage of this function. This example shows which entities are being returned by the function with red lines and the range with white transparent box.</description>⤶
<code>⤶
local mat = Material( "models/shiny" )⤶
mat:SetFloat( "$alpha", 0.5 )⤶
⤶
hook.Add( "PostDrawOpaqueRenderables", "conetest", function()⤶
local size = 200⤶
local dir = LocalPlayer():GetAimVector()⤶
local angle = math.cos( math.rad( 15 ) ) -- 15 degrees⤶
local startPos = LocalPlayer():EyePos()⤶
⤶
local entities = ents.FindInCone( startPos, dir, size, angle )⤶
⤶
-- draw the outer box⤶
local mins = Vector( -size, -size, -size )⤶
local maxs = Vector( size, size, size )⤶
⤶
render.SetMaterial( mat )⤶
render.DrawWireframeBox( startPos, Angle( 0, 0, 0 ), mins, maxs, color_white, true )⤶
render.DrawBox( startPos, Angle( 0, 0, 0 ), -mins, -maxs, color_white )⤶
⤶
-- draw the lines⤶
for id, ent in pairs( entities ) do⤶
render.DrawLine( ent:WorldSpaceCenter() - dir * ( ent:WorldSpaceCenter()-startPos ):Length(), ent:WorldSpaceCenter(), Color( 255, 0, 0 ) )⤶
end⤶
end )⤶
</code>⤶
⤶
</example>