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file.Exists#528433

<function name="Exists" parent="file" type="libraryfunc"> <description> Returns a boolean of whether the file or directory exists or not. <bug issue="1038"> This will sometimes return false clientside for directories received from the server via a clientside lua file. You can work around this by using <page>file.Find</page> with the path to the directory followed by a wildcard (no trailing forward slash) and see if the directory is inside the returned directories table. <example> <code> local _, dirs = file.Find("path/to/dir*", "LUA") </code> <code> local _, dirs = file.Find("path/to/dir*", "LUA") if dirs != nil and table.HasValue(dirs, "dir") then print("Directory found!") end </code> </example> </bug> </description> <realm>Shared and Menu</realm> <args> <arg name="name" type="string">The file or directory's name.</arg> <arg name="path" type="string">The path of where to look for the file. * `GAME` Structured like base folder (garrysmod/), searches all the mounted content (main folder, addons, mounted games etc). * `LUA` or `lsv` - All Lua folders (lua/) including gamesmodes and addons. * `DATA` Data folder (garrysmod/data). * `MOD` Strictly the game folder (garrysmod/), ignores mounting.</arg> </args> <rets> <ret name="" type="boolean">Returns true if the file exists and false if it does not.</ret> </rets> </function> <example> <description>Prints whether the `data` folder exists in the base directory.</description> <code>print( file.Exists( "data", "GAME" ) )</code> <output>true</output> </example>