Garry's Mod Wiki

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file.Open#514967

<function name="Open" parent="file" type="libraryfunc">⤶ <description>Attempts to open a file with the given mode.</description>⤶ <realm>Shared and Menu</realm>⤶ <args>⤶ <arg name="fileName" type="string">The files name. See &lt;page&gt;file.Write&lt;/page&gt; for details on filename restrictions when writing to files.</arg>⤶ <arg name="fileMode" type="string">The mode to open the file in. Possible values are:&#xA;* **r** - read mode&#xA;* **w** - write mode&#xA;* **a** - append mode&#xA;&#xA;* **rb** - binary read mode&#xA;* **wb** - binary write mode&#xA;* **ab** - binary append mode</arg>⤶ <arg name="path" type="string">The path type. See &lt;page&gt;File Search Paths&lt;/page&gt;&#xA;&#xA;Common paths are:&#xA;* &quot;GAME&quot; - Structured like base folder (garrysmod/), searches all the mounted content (main folder, addons, mounted games etc)&#xA;* &quot;LUA&quot; or &quot;lsv&quot; - All Lua folders (lua/) including gamesmodes and addons&#xA;* &quot;DATA&quot; - Local to Data folder, has write access (garrysmod/data)&#xA;* &quot;MOD&quot; - Strictly the game folder (garrysmod/), ignores mounting.</arg>⤶ </args>⤶ <rets>⤶ <ret name="" type="File">The opened file object, or nil if it failed to open due to it not existing or being used by another process.</ret>⤶ </rets>⤶ </function>⤶ ⤶ <example>⤶ <description>Open a file in read only mode, reads a line, tells where the current file pointer is at and then closes the file handle.</description>⤶ <code>⤶ local f = file.Open( "cfg/mapcycle.txt", "r", "MOD" )⤶ print( f:ReadLine() )⤶ print( f:ReadLine() )⤶ print( f:Tell() )⤶ f:Close()⤶ </code>⤶ <outputfixedwidth>Fixed width</outputfixedwidth>⤶ <output>⤶ //⤶ ⤶ // Default mapcycle file for Garry's Mod.⤶ ⤶ 45⤶ </output>⤶ ⤶ </example>